Tuesday, November 13, 2012

Jenkins - et al Summary

Children and young adults may not be exposed to more media than in the past, but this new type of media is the kind that invites and expects active participation. Young people collaborate, engage in complex social interactions, and create / shape new forms of media.

This isn't without problems, and many of these problems can be addressed with a pedagogical shift. The "participation gap" can be addressed by ensuring access to lower-income / opportunity students. By normalizing the digital experience, educators can try to shrink this gap. The "transparency problem" - that is, individuals being unable to shift their thinking from the rules of the game to other, more "real" environments - might be solved by furthering education on evaluating information - not only as true, but as relevant. The "ethics challenge" might be addressed by teaching students to reflect on choices made through media and the impact that these choices might have on others.

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